Live Texas Hold'em Bonus

Texas Hold'em Bonus shall be played with one deck of 52 cards without jokers. In this game, there is only one betting position for Player and all Players are strictly playing against the House, not other Players.

This is a community card poker game with an objective to make the best five-card hand using any combination from Player/House two-card hand (hole cards) and the five community cards.


Game Play

  1. Initial Wagers
    • Players begin by placing wagers on “Ante”. This wager is required in order to receive a two-card hand (hole cards).
    • At the same time, Players have an option to place a “Bonus” side bet wager provided they have placed an “Ante” wager on that round of play. This side bet strictly plays against the Player’s hole cards (refer to Bonus Bet payout table) and does not affect Player and House hands comparison for best poker rating.
  2. After receiving and examining the 2 Hole cards, the Player may decide to:
    • “Fold”, which would result in the Player losing his “Ante” and “Bonus” wagers. If the Player folds, his Hole cards will no longer be in play, and correspondingly, the Player will not be eligible for any payout.
    • “Flop”, which requires the Player to place a wager equivalent to twice the value of the “Ante” wager on the betting area marked as “Flop” on the table layout.
    • If member doesn’t have enough balance for “Flop”, system will default as “Fold”.
  3. The “Flop”
    • The Dealer shall now flip over 3 Community cards (the Flop cards)
    • Player may choose to further wager an amount equivalent to the “Ante” wager, thus increasing his stake.
    • Or the Player may choose to “Check”, where no additional wager is placed.
  4. The “Turn”
    • The Dealer now flips over 4th Community card (the Turn card)
    • Again, Player may choose to further wager an amount equivalent to the “Ante” wager. Or choose to “Check”
    • If member doesn’t have enough balance for “Flop”, system will default as “Fold”.
  5. The “River”
    • The Dealer now flips over 5th Community card (the River card) and no further wagers allowed.
  6. Game resulting
    • House’s hole cards will also be dealt and compare against the Player’s hands. The winning hand shall be the higher ranking five card poker hand consisting of any combination of the five Community cards and the Player’s or House’s Hole cards.
    • If the Player’s hand is of higher ranking than the House’s hand, the Player wins on the “Flop”, “Turn” and “River” wagers as stipulated in Winning Bet payout table below.
    • If the Player’s winning hand is a Straight or better, the Player also wins on the “Ante” wager. A stand-off occurs on the “Ante” wager if the Player’s winning hand is ranked lower than a Straight.
    • The Player’s hand is ranked lower than the House’s hand, the Player loses all wagers on “Ante”, “Flop”, “Turn” and “River”. However, Players can lose on the base game and still qualify to be paid on a Bonus.
    • The Player’s hand is ranked the same as the House’s hand, a Stand-off is declared where neither hand wins.

Poker Hands
The order of hands from the highest to the lowest is as follows:

  1. Royal Flush Is a hand containing an Ace, King, Queen, Jack and 10 of the same suit. E.g. A♦, K♦, Q♦, J♦, 10♦
  2. Straight Flush Is a hand containing five cards of the same suit in consecutive ranking other than a Royal Flush. E.g. J♣, 10♣, 9♣, 8♣, 7♣
    • Between two straight flushes, the one containing the higher top card is higher
    • An ace can be counted as low, so heart5-heart4-heart3-heart2-heartA is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush
    • The cards in a straight flush cannot "turn the corner": diamond4-diamond3-diamond2-diamondA-diamondK is not valid.
  3. Four of a kind Is a hand containing four cards of the same rank. E.g. A♣, A♥, A♦, A♠, J♥
    • Between two fours of a kind, the one with the higher set of four cards is higher – so 3-3-3-3-A is beaten by 4-4-4-4-2.
    • If two or more players have four of a kind of the same rank, the rank of the kicker decides.
  4. Full House Is a hand containing three cards of the same rank and one “pair". E.g. K♣, K♥, K♦, A♠, A♥
    • When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A.
    • If the threes of a kind are equal, the rank of the pairs decides.
  5. Flush Is a hand containing five cards of the same suit but not in consecutive ranking. E.g. J♥, 8♥, 6♥, 5♥, 2♥
    • When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on.
  6. Straight Is a hand containing five cards of consecutive rank regardless of suit, an Ace may count high or low. E.g. 9♣, 8♦, 7♣, 6♥, 5♠
    • When comparing two sequences, the one with the higher ranking top card is better.
    • Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not.
    • 5-4-3-2-A, known as a wheel, is the lowest kind of straight, the top card being the five.
  7. Three of a kind Is a hand containing three cards of the same rank. E.g. 10♠, 10♥, 10♣, 6♥, 3♦
    • When comparing two threes of a kind the rank of the three equal cards determines which is higher.
    • If the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared. So for example 5-5-5-3-2 beats 4-4-4-K-5, which beats 4-4-4-Q-9, which beats 4-4-4-Q-8.
  8. Two pairs Is a hand containing two "pairs". E.g. Q♠, Q♥, 6♣, 6♥, 3♦
    • When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens.
    • If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K.
    • Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
  9. One pair Is a hand containing two cards of the same rank. E.g. A♣, A♥, 8♦,6♥, 5♠
    • When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q.
    • If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
  10. Nothing
    • Five cards which do not form any of the combinations listed above E.g. Q♣, 10♥, 6♦, 5♠, 2♥. This combination is often called High Card and sometimes No Pair. The cards must all be of different ranks, not consecutive, and contain at least two different suits.
    • When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.

Payout

 Winning Bet  Pays
 Flop wins  1 to 1
 Turn wins  1 to 1
 River wins  1 to 1
 Ante wins (Straight or better)  1 to 1


 Bonus Bet (Player’s Hole Cards)  Pays
 A-A in both the Player’s hand and Dealer’s hand  1000 to 1
 A-A in the Player’s hand only  30 to 1
 A-K (Suited)  25 to 1
 A-Q or A-J (Suited)  20 to 1
 A-K (Unsuited)  15 to 1
 K-K, Q-Q or J-J (High Pairs)  10 to 1
 A-Q or A-J (Unsuited)  5 to 1
 10-10 through to 2-2 (Low Pairs)  3 to 1


Terms & Conditions

  1. Exposed card
    • Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
  2. Drawing of unnecessary cards (Exposed)
    • Any unnecessary cards drawn after the game will not affect the result.
  3. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided.
  4. Wrong dealing sequence or placement of cards
    • Reconstruction of actual cards will be carried out if error was discovered on the spot before any more cards were drawn from the point of mistake.
    • Management reserves the rights to void erroneous hand
  5. Cards jammed in shuffling machine
    • In circumstances when any cards are jammed in the shuffling machine during game, management reserves the rights to void the hand.
    • Bonus bets stand if the jam takes place after Player hole cards are dealt , rightful winnings will be paid out.
  6. Disconnection
    • In cases of disconnection before Flop cards are dealt, action will automatically default as fold.
    • In situation of disconnection after Flop cards are dealt, action will automatically default as stand.

Poker Glossary

AnteFirst wager a Player places to receive card for that hand


BonusWager orOptional wager (bet) a Player can make provided they have placed an “Ante” wager on that round of play. This side bet strictly plays against the Player’s hole cards (refer to Bonus Bet payout table) and does not affect Player and House hands comparison for best poker rating. Players can lose on the base game and still qualify to be paid on a Bonus wager.


FlopFirst three community cards displayed face up, at the same time, for all to use in creating their best hand.


Hole cards Player or House’s two-card hand


Kicker Unpaired card used to determine the better of two near-equivalent hands. The tie-breaking card. Example: Player has A-K and the House has A-Q. If the community cards are 2-4-6-8-A (unsuited), both Player and System each have a pair of Aces, but the Player wins with a King (K) “kicker”.


River Card Fifth and final community card displayed for all to use.


Turn Card Fourth community card displayed for all to use.